13 anonymous guests on-line.
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Shoutbox
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News
The November first start date will need to be pushed back due to an insufficient number of teams. Give it another week.
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Thursday, October 29, 2009 |
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Your autoexec.cfg file can be used for the L4D2 Dem
The two demo servers can be accessed with
bind "key" "mm_dedicated_force_servers 69.90.119.182:27015;69.90.119.182:27025"
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Thursday, October 29, 2009 |
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Three new maps for download
Suicide Blitz is a first effort from R.T. Frisk. It is a complete 5 level coop map with a finale in a football stadium. How can you resist?
Vienna Calling provides a new environment. You start off in a burning high rise and need to make your way to the ground floor in a hurry. From there you enter the catacombs beneath Venice.
There is also an update to Nightterror version 3. At 145 MB it is advised to download it before logging into a game
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Sunday, October 25, 2009 |
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The SLDL 18 season has come to a close.
Final scores
UPPER
(SEX) 426 -x][m- 213
LOWER
sv_ 531 |xBr| 342
and in a battle for third place
[is] 679 [801st] 238
Congratulations to conference champs (SEX) and sv_
I hope that everyone enjoyed the season win or lose.
Special thanks to Cshorey, JonnyLaw, Steamer, BobLoblaw, JustMike and Disturbed
for their admin assistance and to Cshorey for providing the Standings program.
Season 19 is scheduled to start November 1 2009 and registration is open
Please take the time to comment on the maps for SLDL 19
It is likely that DBlocker 1.4b will be required this season. Dblocker is a server side app that blocks a number of shenanigans and will help even the field.
Your team's server geek should start looking into this. More information to come.
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Wednesday, October 21, 2009 |
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Finals on Coire postponed until October 18th due to Canadian Thanksgiving
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Tuesday, October 06, 2009 |
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Oct 2, 2009 - Valve, creator of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced pre-order details for its upcoming action thriller, Left 4 Dead 2 (L4D2).
Starting now, those who pre-order L4D2 via Steam will receive early access to the Left 4 Dead 2 demo (currently targeted for October 27) plus an exclusive in-game item - the American baseball bat, one of the 10 new melee weapons included in the game.
In addition, Steam is offering a 10% savings to those who pre-order.
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Friday, October 02, 2009 |
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Yesterdays Crash Course update has introduced a new cvar to connect to private servers
Your autoexec.cfg lines or console commands
bind "key" "ms_force_dedicated_server 69.90.119.182:27055"
bind "key" "ms_force_dedicated_server 69.90.119.182:27065"
should be changed to
bind "key" "mm_dedicated_force_servers 69.90.119.182:27055;69.90.119.182:27065"
Reports are in that the Steam Group connections in GUI are broken
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Wednesday, September 30, 2009 |
1 comment
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INsane has released another port in his series of classic 3.1 maps, dod_old_koln_b4. Its dark and gritty, still a beta but worth a run through.
First efforts from Pappy O'Daniel, dod_borkel_b3 and cmbasnett's dod_kaust are playing on Futurama.
Updated versions of stadt and claremont have also been added.
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Sunday, September 13, 2009 |
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Two new maps in the King of the Hill style.
Jexter has released his first TF2 map, koth_moonshine_v2
OR!g!NAL has released a "rats style" whimsical map, koth_sandvich_b1. Its a hoot.
Updates to glacier and indulge are also playing on the server.
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Sunday, September 13, 2009 |
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Hunter McJesus has released a completed version of Coal'd Blood. The four maps make up versus and co-op campaigns.
Updates to Death Aboard version 7 and Night Terror beta2 are aslo playing on the four SunLit L4D servers. You can download the maps ahead of time from the library
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Sunday, September 13, 2009 |
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Week 8 Catania
Finals Coire
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Saturday, September 12, 2009 |
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Updating SourceMod to version 1.2.3 on DODS/TF2 servers
8:22 am done
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Friday, September 04, 2009 |
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The comments in the chat box are the first indication that the the Sunday August 30 and Sept. 6 dates maybe a problem for some teams due to the Labour Day Weekends.
So what is the situation for the USA and Canadian teams ?
Team leaders please post your situations for these dates.
Week 7 Aura will be postponed until September the 13th
Have a great Holiday :D
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Thursday, August 27, 2009 |
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Since XAC has been discontinued for the rest of the season, the league returns to the Round Start Screenshot ritual.
This screenshot procedure is described in sections 2.5a Player Screenshots and 3.7 Screenshot Round of the rules.
Every player playing in the match MUST take each of the following screenshots and must be taken WHILE recording:
1. Round start screenshots with your team and opponents for both the allies and axis halves of the match.
2. End round screenshots of the scoreboard of both the allies and axis halves of the match.
3. Round start and end screenshots as above of any overtime sides that are played.
Round Start Screenshots:
Teams meet in an area of the map with grass for screenshots with opposing team in view, primary weapons drawn, minimaps on and net_graph 1. There is to be no taunting, wounding or killing of the opposing team during the screenshots. Minimaps may be turned off after screenshots.
EVERY player is required to take the following screenshots per round:
- one screenshot per round showing "net_graph 1" and minimap, jpeg_quality 100, showing at least one player from the opposing team. The net_graph should be left up for the entire match.
- one screenshot with grass and smoke and can be part of the previous screenshot
- one screenshot per round showing "net_graph 1", minimap, and the scoreboard, jpeg_quality 100 .
In addition to the above screenshots, the following classes must take one additional screenshot each round:
- snipers are required to take one screenshot while scoped-in for each round
- rifle classes are required to take one screenshot showing iron sights for each round
- MG and rockets are required to take one screenshot deployed for each round
If you change classes during a match or are disconnected, you must take an additional screenshot (+ scoped/iron sights/deployed as appropriate) in the spawn
Failure to provide said screenshots when requested may result in a match overturn, and/or suspension of offending player(s)
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Wednesday, August 19, 2009 |
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The servers will be updated as soon as I can today
Sorry for the inconvenience
**update August 16**
Stealth DODS patch last night but servers have been updated.
**update August 17**
another DODS and TF2 patch
News From Allied Mods:
"SourceMod Fixes for TF/DoD Update Aug 14, 2009 04:42
As Team Fortress and Day of Defeat server operators have noticed, Valve released an update tonight that broke SourceMod.
Usually we are able to handle updates very quickly. This one was different. There was no public beta, so we had no way of testing or preparing. To make things worse, Valve actually forked their Orange Box engine, broke compatibility, and didn't release new headers or any information about the changes.
With absolutely no warning, we had to reverse engineer these changes and update our source/build infrastructure for a new engine configuration. It's a testament to how seriously we take update parity that we were able to do this in one night on such short notice. But more on that further down. What you've all been waiting for:
There are now 1.2.2-dev snapshots available that will load on the new TF/DoD engines. We will get the 1.3 branch at parity tomorrow.
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Emc's competitive renditions of Aleutian, Stadt and Trainyard are available for download and are playing on the Annex and Futurama
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Thursday, August 13, 2009 |
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Week 4 August 16
Colmar_ctf2 is to be replaced with dod_lennon
Please make sure your server has it uploaded
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Tuesday, August 11, 2009 |
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New mapper jardcore has released a port of an old favourite, dod_fabrik_final. Now playing on Futurama and Annex.
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Monday, August 10, 2009 |
3 comments
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In light of the continuing problems with Xray Anticheat with respect to installs,
performance, crashes and lag and in light of the fact that Xray Support is
not available in the near future, the use of XAC will no longer be mandatory
this season.
I am looking at the current status of Dblocker as an alternative but recent
posts in the DODS France forums indicate that there are still some issues
The return to round start screenshots is logical and the appropriate edits to the Rules will be made.
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Monday, August 10, 2009 |
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Damien Laurent submitted a beautiful medium sized map, KF-WaterworksV2 to the Killing Floor GrindHouse Map Competition.
Other submissions included:
KF-Arcade-Gas-Station-FIN, KF-Arcade-Shopping-FIN, KF-Archives, KF-Biohazard-XTX, KF-Brewery, KF-Carnival, KF-CornerMarket_v3, KF-ElementarySchool, KF-FilthsCross-V5, KF-Hospital-V3, KF-MoseEisleyNightXS, KF-MountainPass_Beta1, KF-NorthSea, KF-Refugev2 and KF-SawnOfTheDead1-1.
All 16 are running on both SunLit Killing Floor servers
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Sunday, August 09, 2009 |
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Romka has released a full 5 map campaign, HeavenCanWait. There are a few fps drops but the originality and challenge are worth it.
Detour Ahead has been updated to 3 levels in version 3. The mapper left the name the same. Delete your old version before you add the new.
You can download the maps from the SunLit L4D Library.
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Saturday, August 08, 2009 |
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Schedules Week 3 Ressort
Upper
Home - Away
|iA| - (SEX)
-x][m- - dep
JtF2| - (`)>
AWSM - nX
Lower
Home - Away
[RS] - [is]
MONK - [TWK]
[DevilsBrigade] - TC
T3| - =B52F=
|xBr| - =B52F=|Crew
[801st] - }USA}
{BDBGirl} - Bye
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Thursday, August 06, 2009 |
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I woke up with the birdsong this morning and thought I'd get the SLDL schedule up and add a new L4D campaign to the servers.
Booted up my PC and got the black screen with flashing bar in the upper left corner :(
I'm using Thanos' rig and will get those schedules up but need to reassemble the data.
No way to start the day
If you need to contact me, please use the SunLit pm system as my email is down
**update laughing maniacally**
Both PC battery backups and my refrigerator are dead too
On the upside , the coffee maker is functional :/
Well the C:\ drive is dead
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Thursday, August 06, 2009 |
3 comments
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Planned Downtime on Thursday, August 6th
"Beginning at 6:00 pm Pacific time Thursday August 6th, we will be performing software maintenance on some Steam servers. We expect the resulting downtime to last three hours at most, putting the end of the window at 9:00 pm Pacific time.
Some Steam services will be offline during this time. Affected services will include the Steam Community, in-game matchmaking or lobbies, downloading games from Steam content servers, and making purchases from the Steam store. Games that do not rely on Steam matchmaking services should remain playable.
We will work to make this downtime as short as possible. Thank you for your patience! - Valve "
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Wednesday, August 05, 2009 |
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Looks like there was only one match played this weekend in Upper
AWSM vs JtF2|
If the other matches were played, either team from each match needs to report the scores or both teams will receive a Loss
If your team has decided to fold, please let me know before the end of the day.
Thanks
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Wednesday, August 05, 2009 |
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