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Shoutbox
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News
dod_salerno_rc1 has been released by Insta
Salerno is the Source version of Railroad and its a beauty.
Only thing left to do is to try it out for gameplay.
Its running on Futurama. If there arent any problems, I'll add it to Annex and Crossfire later today.
Post you comments here
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Saturday, December 03, 2005 |
1 comment
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SunLit is hosting the private playtest of another new map, dod_sora_b1.
Dod_sora is the work of map author ultranew-b. He wants to make sure this map does not get distributed publicly. But we want to make sure the greatest number of our regulars that are interested can participate in the playtest.
The point of the playtest is to get input from players. Please post any observations, opinions (good or bad), or glitches here.
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Wow Valve actually came through with dod_argentan right on time.
A medium sized map, 50-80 fps with 18 players. Not bad ;)
There is a new version of dod_smallhill_b4. Its a twilight map and runs well.
Both are running on all 3 servers.
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Wednesday, November 30, 2005 |
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Have added three new maps to the DODS servers.
Kalt_r-final and Kalt_r-night replace Kalt_remake_final.
Some minor changes to textures, the wheel house is fully lit, the sewer entrances need to be opened, the sewer entrance to allies first flag has moved, and the ladders now work.
Kalt_r-final is in the map rotation and Kalt_r-night can be voted in.
Tiger_source_b4 is the much awaited update to a great standard. Nice interior lighting in the buildings. Fps is more stable around the middle tank due to the reworked water.
All servers were also updated this morning
Enjoy
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Wednesday, November 30, 2005 |
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I thought I'd try out a little experiment for a day or two.
The server resource utilization, and the load on players PCs, goes up dramatically when the server is completely full. We have heard from other server admins that the Source engine begins to bog down with more than 18 players.
We have been reluctant to go with less than twenty player slots because we are full up often on both servers and people are therefore having trouble getting in as it is.
So, my idea was to reduce both public DoDS servers to 18 slots, and add a third public server at 18 slots.
The new Server:
Server Name: SunLit Crossfire
IP Address: 69.28.221.230:27015
Let's see how it goes. Your input is welcome.
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Monday, November 28, 2005 |
5 comments
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Doing some server maintenance this morning. Game servers down for an hour or two.
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Monday, November 28, 2005 |
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We are through with our experiment with running the DODS servers with the Mani plugin disabled.
Our experience in-game, and data from the game server performance gauge during play, show there is not a significant difference in the load on the server. With the plugin, the server runs at about 34% server capacity when both servers are full. Without the plugin, the server runs at about 30%. We're not near the point of overloading the server, at least as far as the server's CPU capacity is concerned.
The plugin is re-enabled. We have our map voting and other server admin tools back up and running.
Enjoy.
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Saturday, November 26, 2005 |
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dod_hobofire_b1 is as fun as the original and already has the server rocking.
dod_murky_p1 is a small map with a 2 man cap on the bridge.
I don't know how it will play with 20 , but looks like it would be fun when the server is not full.
Both are loaded on Futurama.
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Saturday, November 26, 2005 |
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We are conducting an experiment on the DODS servers.
We were running one plugin, configured carefully as to not lag the servers, so that we had a way to enforce the server, nice menus, swear filters, map voting, auto-TKer kicking, etc.
However, some people think how the plugin or server is configured is causing lag. So we've turned mani off to see if the servers' performance improves.
**Update Nov 26**
Futurama has Mani enabled.
Annex will be further tweaked as a test server to see if a noticeable difference in performance can be created.
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Friday, November 25, 2005 |
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Celebrate your holiday with three maps new to SunLits
dod_tiger_source_b1 is instantly recognizable as a sourceified original tiger.
The map feels a little smaller but should play well with up to 20 players.
dod_saint-lo_v2 is another very small, fast paced map.
dod_foxhunt_source is a large castle map that will let the rifles strut their stuff.
No spawn protection in any of these maps so please show some restraint in your tactics.
Maps will autodownload from the server. Enjoy.
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Thursday, November 24, 2005 |
3 comments
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Wednesday, November 23 2005
We're currently targeting Wednesday, November 30th as the release date for the updated version of de_nuke for Counter-Strike: Source, and Argentan for Day of Defeat: Source. Nuke will be the first Counter-Strike: Source map we've released that includes HDR lighting, and we think the community will like the way it looks. Argentan is the first in a series of new levels we are producing for Day of Defeat: Source.
Word has it that some fixes will be released as well.
Check out what is confirmed to be included in the patch here
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Thursday, November 24, 2005 |
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Day of Defeat: Source Update Available
November 22, 2005, 12:39 pm · Alfred Reynolds
An update to Day of Defeat: Source has been released.
The update will be applied automatically when your Steam client is restarted.
The specific changes include:
Day of Defeat: Source
* Updated gameinfo.txt to support the Source SDK
More info on how its handling over on the DOD Mapping Forums
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Tuesday, November 22, 2005 |
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Updating the servers this morning
Steam
Mani Admin
Steam updates complete. Will install Mani this afternoon. Mani only requires a server reboot.
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Tuesday, November 22, 2005 |
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Uncle!!
The servers will be shut down for maintenace at 12am est.
Something odd is going on with stuttering even though the loss and choke are minimal to none.
**UPDATE**
Servers up and running.
Have added sniper and mg = 1 limits on Arras and Smallhill_b3.
Stats are temporarily off on the Annex. I want to see if the stats writing to the server are causing any stutter.
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Wednesday, November 16, 2005 |
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Servers were experiencing some odd chop and choke.
BoneYard kept crashing due to corrupt dod_harrington file.
This caused the box to keep continually accessing the hard drive = chop.
File is replaced and BoneYard is back to normal.
Lets see how it goes today.
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Tuesday, November 15, 2005 |
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Three new DOD:S beta maps are loaded on Futurama.
dod_arras is a small map with 6 flags. Simplistic in design but autos have their work cut out to get by the snipers and mgs.
dod_smallhill_b3 a medium sized map with hills, buildings, bunker and cover. Fans of dod_slope 1.3 will enjoy this layout.
dod_sword_b4 is a large beach map. Some cover on the beach, obvious paths to access the upper plateau and good frame rates merit a trial run.
Post your impressions in the forums.
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Monday, November 14, 2005 |
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[clang] Bring out your dead!
PLAYER: Here's one -- nine pence.
DOD:GOLD: I'm not dead!
SERVER ADMIN: Here -- he says he's not dead!
PLAYER: Yes, he is.
DOD:GOLD: I'm not!
SERVER ADMIN: He isn't.
PLAYER: Well, he will be soon, he's very ill.
DOD:GOLD: I don't want to go on the cart!
SERVER ADMIN: and so you wont :)
The SunLit BoneYard is featuring the new map dod_sampol_v5.
I reinstalled map packs 14-20 and there is a new map cycle running.
Don't make the BoneDaddy get after you. Come on home and play some DOD:Gold.
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Monday, November 14, 2005 |
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It sounds like the Dev team has acknowledged that complaints about hit registration might be valid.
To that end, there is a thread over at the DOD Forums asking for screenshots, but preferably demos to be posted with examples of bad registration.
Good opportunity to speak up folks.
Those of you in CAL have demos running weekly.
If you find a prime example, get to posting.
To make a demo, type in Console
record demoname
where, "demoname" is whatever you enter.
To finish the demo, type stop in console.
The thread is located here
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Wednesday, November 09, 2005 |
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FuzzDad has released his final workup of dod_anvil_rc2
Lets check it out. If it is glitch free, we can unpassword the Annex and add it to our public library.
Password has been sent to the enforcers. They can pass it on.
Enjoy . :D
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Saturday, November 05, 2005 |
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The SLDL 7 start up date (preseason) is
Thursday Nov. 17 , 2005 , 9pm est.
The bare bones of the SLDL 7 format are:
Thursdays 9pm est
DOD:S
6 v 6
2 x 20 min rounds
Stock and Custom Maps as they are released
You can read more of the details on the SLDL Page
Your team can Register here and add your team to the Rosters
Deadline Monday November 14
If you have any questions about this season please contact us.
Cheers,
Rosie the Riveter
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Thursday, November 03, 2005 |
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Bleakhill is instantly recognizable in this source port.
Bleak is the operative word in this beta but the game play is solid.
Mike Kennelly's has posted an interesting comparison of dod_bleakhill versus bleakhill source. Have a look.
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Tuesday, November 01, 2005 |
1 comment
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The author of dod_anvil, FuzzDad, has a new beta of his map that he has asked us and SunLit to help test out.
Update Mon Oct 31:
dod_anvil_RC1 is loaded up on the Annex. Same password as yesterday.
It will autodownload. Lets try it out.
The beta is dod_anvil_b13. He's fixed a number of known glitches, and wants to do one final beta before it's made final and released.
FuzzDad wants to make sure this map does not get distributed publicly. But we want to make sure the greatest number of our regulars that are interested can participate.
So, here's our cunning plan. We have loaded the map onto the Annex, and enabled the auto download, but passworded the server. We can't publish the password on the site, but we have given the password to the Enforcers. If you are a regular here, just ask any Enforcer for it. You can then join the server and the map will autodownload.
Find a glitch? Report it here.
Do not distribute the map file once you have it It is a priviledge for us to take part in the final beta test for this great map, and we want to have an opportunity to do test maps like this in the future. If the map is distributed, the next time we do something like this we will only make the map available to a small group of people.
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Saturday, October 29, 2005 |
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Dimgora has released his source version of dod_verdun_beta1.
Its a large map and perfect for snipers and rifles. Its running on both servers and will autodownload.
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Friday, October 28, 2005 |
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Half-Life 2: Lost Coast is now available for play for all Half-Life 2 owners.
Half-Life 2: Lost Coast, a single-player level custom-created to showcase High-Dynamic Range lighting (HDR) in the Source engine, is available now to all owners of HL2. As a technology showcase, Half-Life 2: Lost Coast's system requirements are very high. During installation, Steam will prompt you if your system does not meet the recommended configuration. We hope you enjoy it.
- Source
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Thursday, October 27, 2005 |
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I found an article and data posted by Waldo, one of the DODS Developers
testing and summarizing range accuracy for the various weapons.
Screenshots of a Shooting Range are included.
"Here's a few observations / opinions I've got from looking at the results. Basically these are the "effective" distances for several classes of guns. By effective I mean the accuracy is such that a shot at the center of the player's chest is pretty much certain to hit in theory. Lag, server issues, etc. can of course mess this up.
* Beyond about 100 feet (1200 map units), rifles aren't very effective without iron sites.
* Beyond about 20-30 feet (240-360 map units), automatics (Thompson + MP40) begin to lose their effectiveness. Same with pistols.
* The BAR (and probably MP44) are effective out to about 75 feet (900 map units). Single shot is effective closer to 100 feet (1200 units).
* MGs are effective out to 100-150 feet (1200-1800 units).
* Snipers are effective at HUGE distances. It's no problem for a sniper to hit a stationary target at even 1000 feet (12,000 map units).
* Iron Sites are effective at HUGE distances. Like the sniper, Iron Sites can consistenly hit a target at even 1000 foot ranges (if they can see the target).
* Snipers only begin to get useful beyond 500 feet (6000 map units) or so. Beyond that many units, it is difficult to actually see a target except with a sniper scope. It's doable, but it takes some effort."
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