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Posted By RosietheRiveter -  
Updating Servers



Valve has released THE patch for DODS - Highlights:



* Fixed prediction bug where players would get stuck together

* Fixed the 'can't stand up from crouch while on stairs' bug.

* Increased footstep volume

* Optimizations to lag compensation

* Allied Garand is now more accurate (smaller COF)

* Allied 30cal machine gun is now more accurate

* Made the garand sight ring larger when in iron sights.

* Moved Axis k98 rifle iron sight model away from the player slightly.

* View model no longer sways in iron sight mode

* Decreased the recoil on the Allied Garand when in iron sights.




Day of Defeat: Source Update Available

December 22, 2005, 6:59 pm · Erik Johnson

Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

* Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun

* Improved weapon pickup to search in radius around crosshair

* Fixed prediction bug where players would get stuck together

* Added an end of round statistics panel to highlight the most valuable contributors to the winning team.

* Increased footstep volume

* Updated firing sounds for both Allied and Axis machine guns.

* Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)

* Added life id to damage record in console

* Fixed bug that would produce '0 damage in x hits' in damage record

* Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.

* Updated the death notice hud element

* Fixed logging error where player index was used instead of userid for cap and block messages

* Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.

* Fixed bug where last character of a players name would be cut off.

* Added defense icon to death notice defense event instead of "Defended" text

* Fixed bug where you could jump while in the process of going prone

* Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.

* Force exact file consistency on smoke grenade materials and weapon scripts

* Optimizations to lag compensation

* Added voice command variations

* Optimizations to debris physboxes




Thursday, December 22, 2005     Printer-friendly page  
 
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