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  Playtest Dod_Sora_b2    
Posted By RosietheRiveter -  
SunLit is hosting the private playtest of another new map, dod_sora_b2 on SunLit Crossfire

Dod_sora is the work of map author ultranew-b. He wants to make sure this map does not get distributed publicly. Ask an enforcer for the password if you are intersted in play testing.

Do not distribute or upload the map outside of SunLits.

The point of the playtest is to get input from players. Please post any observations, opinions (good or bad), or glitches here.

A bunch of us plan on showing up around 8pm EST tonight (Tue).

Tuesday, December 06, 2005     Printer-friendly page  


Author: brent61
Dec 07, 2005
Re: Playtest Dod_Sora_b2
Hey Rosi! DIVINE here. On the beta of sora I noted as probly everyone did. <br />
1.) The Allies seemed to have the advantage of getting to both double caps first. This might be balanced out slightly if the bridge were made the cap instead of the tank. Or move the tank to the bridge. <br />
2.) Also I felt the spawn areas were too large. There was a lot of playable space out of play. <br />
3.) I don't know how you guys feel about shooting directly into or out of spawn, but a couple of elevated position force this issue. For instance the house directly out of the axis spawn. An mg'er sat up there on the roof top and continuously mowed people down. This forced players to shoot him from within the bounds of the spawn. I didn't pay that much attention to the ally side as the cannon or gun kept every one busy on that side.<br />
4.) I loved the map. Seems large but plays fast. Tell it's creator "awesome"<br />
5.) Thank you very much for allowing me to participate. I don't know if this is the type of feed back I was supposed to do or not. If not sorry.

Author: RosietheRiveter
Dec 08, 2005
Re: Playtest Dod_Sora_b2
Yes thats what he wanted to hear<br />
Nice to see you on the server<br />

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