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  HL2:DM MapPack #5    
Posted By RosietheRiveter -  
HL2DM Map Pack #5 We are within a month of another VALVe HL2:DM stock map release and the announcement of the VALVe Map Contest winners right on its heels. In the meantime here are 7 new maps, 2 updates* and 4 maps solely for TeamDeathMatch to keep us occupied. We will have them runing on the servers tomorrow. Just need to wait for the servers to empty out so we can reboot :)
The new maps are:
HL2:DM
dm_agora
dm_darkmatter_b2
dm_gasworksinc_beta2
dm_gunshotbeta2
dm_inevitableconflict
dm_motel_final
dm_sordid_b3
dm_outpost_final*
dm_np_refinery_b6*
HL2:TeamDM
ctf_export_final
tdme_np_refinery_b3
obj_revolters_12a
obj_revolters_12b
You can download them ahead of time as individual maps or as Map Pack #5



ctf_export_final: A team captures their opponent's power cell and return it to their own base.The team better have your back since you are defensless while moving the power cell with the grav gun. tdme_np_refinery_b3 is an objective map where one team carries and escorts an object from A to B, and the other team must destroy that object. obj_revolters_12a and 12b have the same map landscape but play with 2 different sets of objectives.
Description of the maps' objectives from their readme files below..
ctf_export_final
This map is a mix of Bombing Run from UT2K4 and Capture the Flag. The objective is to bring the enemies' colored ball back to your flag room by shooting, passing, etc. Your score is shown at the bottom of your screen. You could say it's a part of the HUD.

tdme_np_refinery_b3
Rebel forces have ambushed a Combine truck convoy containing weapons and power cells, collapsing a tunnel to trap the Combine forces. The Combine radio for reinforcements, with an APC arriving on the other side of a petrol refinery held by the Rebels. Combine must move power cells from the destroyed convoy to the APC unit, where a teleportation unit will warp the power cells to a nearby safe HQ.
- Combine players must escort a power cell from the convoy to APC.
- One Combine player can carry the power cell, the rest should guard him.
- Rebel players cannot pick up the power cell.
- If the Combine team succeeds in delivering the power cell to the APC teleporter, their team scores 1 point.
- If the Rebel team destroys the power cell, their team scores 1 point.
- The first team to reach 10 points wins.
- Combine players can walk through blue forcefields but will be instantly killed by walking through red forcefields.
- Rebel players can walk through red forcefields but will be instantly killed by walking through blue forcefields.

obj_revolters_12a
Revolters version A (rainy sunrise):
-Combine objectives:
1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area.
2- Blowup the Rebels weapons truck hidden behind the Rebel HQ to cut-off their heavy armament supplies.
-Rebels objectives:
1- Destroy the Combine generators.

obj_revolters_12b (cloudy afternoon):
-Combine objectives:
1- Reach and unlock the Precinct 15 sector door to gain access to the Rebels area.
2- Destroy the Control Room inside the HQ to destroy the whole base.
-Rebels objectives:
1- Bring back Alyx, held captive in the Combine base. Teleport her to Kleiner's lab.


Tuesday, February 08, 2005     Printer-friendly page  
 
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