22 anonymous guests on-line.
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Shoutbox
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Screenshots |
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click images for larger view |
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Name: |
dod_aubercy_b5 |
Rating: |
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Author: |
pedroleum |
Date Added: |
Dec 13, 2008 |
Download: |
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Size: |
Not Available |
Description: |
Village objective map |
Review: |
Allies are on the advance, axis have to hold the objectives, which are a church, the townsquare, two flak cannons and a tiger tank.
the first two need to be capped (flag), the two cannons need to be detonated (tnt) and the tank has to be eliminated by two rockets from the allied rocket class. axis have to defend all the objectives and keep pushing forward to stop the allied advance. Interesting.
From the suthor
"- improved fps
- reworked allied sidepath in favour of the allies
- 1 min of time is now beeing added on each objective (instead of 2 mins on each cannon)
- added teamwalls, mainly to prevent axis from getting to close to the allies spawn
- added some fog and distance clipping (to save some fps)
- skybox saw some changes
- minefield is gone in favour of a less confusing route to take
- minimap simplified
- interiours have been decorated
- middle cap slightly moved towards allied building (so axis camp a little less ;-)
- eliminated some camping spots in favour of a more fluid gamplay
- recompiled the hedge models so the lighting on em isn't as fuxxed up anymore"
A dark and cloudy, very early morning atmosphere
17.5 MB Bzip
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