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Downloads :: Day of Defeat Source :: Maps :: dod_cobra_rc1
 
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dod_cobra_rc1
dod_cobra_rc1
dod_cobra_rc1
dod_cobra_rc1
dod_cobra_rc1
dod_cobra_rc1
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Name: dod_cobra_rc1
Rating: Rating: 5
Author: FuzzDad
Date Added: Sep 11, 2008
Download: Download
Size: Not Available
Description: Large village map
Review: Cobra is the latest evolution of the bocage, falaise, anvil series.
FuzzDad has opened up the graveyard and the street between axis second and ally first flags. A sixth flag has been added to the new flank. The lighting is spectacular on this map. Gameplay is pretty good too ;) The size will compliment 32 man servers.

Fps excellent
Minimap included
A sleek 17 MB bzip2

Changelog from anvil series
1) Added another 2-person cap between allied one and axis two.
2) Redirected traffic in the hotel area by eliminating the bottom floor, sealing off two entrances, moving a few doors, barriers to keep people from jumping into or out of the core area of the hotel, and added several blast holes so one can traverse from axis one to allied one entirely inside houses and the hotel.
3) Moved portions of the allied spawn forward along the road and turned half of the spawn points around facing allied 2.
4) Removed the entire 3d skybox and just used a 2d photo-realistic sky texture.
5) Re-decorated using many custom models.
6) Rebuilt Axis spawn and repositioned all spawn points to try and balance the map in terms of speed-to-caps.
7) Re-opened most of the second-story buildings I had closed off in anvil 2/3.
8) Added a small pathway near the new two-person cap to allow for flanking.
9) Added in operational FD.wav buttons.
10) Tweaked cap zones to match associated cap vehicle.
11) Re sky-boxed the entire map.
12) Re-did the entire underneath portion of the map (cleaned up the sealing null texture brushes) and all the side edges as well.



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